![]() ![]() Use the PSI blast ability to knock the rubble out of the way and access the small area. After jumping across them, players will see the entrance to a cave that's blocked by a pile of loose rocks. ![]() When entering through the wooden archway to the camp, players will see a clearing directly to their left.įollow it to find two climbable rocks. When going through the entrance to the Questionable Area's main section, take a right instead of a left, cross the broken bridge, and take another right into the Aquato family's campgrounds. The third and final Psychoseismometer is not too far from the second. Be warned that the Psychoseismometer combat scenarios grow more difficult each time, so it's good to be stocked up on health or bring a PSI pop. Jump into the draft and use the levitation psi-power to reach the opposite tree's walkway and gain access to the second Psychoseismometer. Eventually, they'll come across a giant gust of air moving between the tree they're standing on and the one opposite it. Players need to scale it and jump into the tree-top walkways, following the path to the right and jumping across the bouncy yellow mushrooms to move upward. ![]() In the bushes just to the left of the sign will be a climbable pole. Upon heading through the entrance to the main section of the Questionable Area, players should go left until they see a large wooden sign that reads "Campfire?" The first is nestled in the tree-tops above the woodland locale, so it can be hard to find without a little guidance. The next two Psychoseismometers are found within Psychonauts 2's Questionable Area, although they're fairly well-hidden. That being said, it's worth noting that each Psychoseismometer offers a combat scenario when Raz accesses them, so it's good to come prepared. They're all fairly close together, so the mission shouldn't take players too long to complete if they know where they're looking. Gisu is also in the hideout and will ask Raz to track down the Psychoseismometers for her. After using the nearby terrain to scale it, players will reach the top of a treehouse Morris is using as a pirate radio station. Once leaving the Motherlobe, players should head left and jump across some platforms on the lake.Īhead of them will be a giant tree. Following a cutscene where Raz reunites with his family, they'll have free rein to explore The Quarry, The Questionable Area, and more. To get the mission, players will have to have fixed Hollis' mind and lured out the three fragments of Ford Cruller, at which point they'll be provided access outside of the Motherlobe by Truman Zanotto. However, they aren't exactly easy to find. Once the world opens up, one mission he'll be able to undertake sees him on the lookout for three mysterious machines known as Psychoseismometers. Psychonauts 2 is filled with optional missions Raz can embark on throughout his adventure to stop the evil Maligula's return, from a lengthy scavenger hunt to a wild goose chase to find his music-obsessed younger brother, Queepie. ![]()
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